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chore(textarea,cursor): use textarea to manage virtual cursor styling
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@ -1,8 +1,5 @@
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// Package cursor provides a virtual cursor to support the textinput and
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// textarea elements.
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//
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// Both the textinput and textarea elements also use this package to style an
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// optional real cursor.
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package cursor
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import (
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@ -57,28 +54,14 @@ func (c Mode) String() string {
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// Model is the Bubble Tea model for this cursor element.
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type Model struct {
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// Style styles the cursor block.
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//
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// For real cursors, the foreground color set here will be used as the
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// cursor color.
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Style lipgloss.Style
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// Shape is the cursor shape. The following shapes are available:
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//
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// - tea.CursorBlock
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// - tea.CursorUnderline
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// - tea.CursorBar
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//
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// This is only used for real cursors.
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Shape tea.CursorShape
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// BlinkedStyle is the style used for the cursor when it is blinking
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// (hidden), i.e. displaying normal text. This has no effect on real
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// cursors.
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// (hidden), i.e. displaying normal text.
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BlinkedStyle lipgloss.Style
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// BlinkSpeed is the speed at which the cursor blinks. This has no effect
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// on real cursors as well as no effect if the [CursorMode] is not set to
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// [CursorBlink].
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// unless [CursorMode] is not set to [CursorBlink].
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BlinkSpeed time.Duration
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// Blink is the cursor blink state.
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@ -5,6 +5,7 @@ import (
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"fmt"
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"strconv"
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"strings"
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"time"
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"unicode"
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"github.com/atotto/clipboard"
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@ -128,6 +129,39 @@ type LineInfo struct {
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CharOffset int
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}
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// CursorStyle is the style for real and virtual cursors.
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type CursorStyle struct {
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// Style styles the cursor block.
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//
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// For real cursors, the foreground color set here will be used as the
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// cursor color.
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Style lipgloss.Style
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// BlinkedStyle is the style used for the cursor when it is blinking
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// (hidden), i.e. displaying normal text. This is only used for virtual
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// cursors.
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BlinkedStyle lipgloss.Style
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// Shape is the cursor shape. The following shapes are available:
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//
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// - tea.CursorBlock
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// - tea.CursorUnderline
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// - tea.CursorBar
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//
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// This is only used for real cursors.
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Shape tea.CursorShape
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// CursorBlink determines whether or not the cursor should blink.
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Blink bool
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// BlinkSpeed is the speed at which the virtualcursor blinks. This has no
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// effect on real cursors as well as no effect if the cursor is set not
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// to [CursorBlink].
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//
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// By default, the blink speed is set to about 500ms.
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BlinkSpeed time.Duration
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}
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// Styles are the styles for the textarea, separated into focused and blurred
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// states. The appropriate styles will be chosen based on the focus state of
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// the textarea.
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@ -152,6 +186,7 @@ type StyleState struct {
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Placeholder lipgloss.Style
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Prompt lipgloss.Style
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Text lipgloss.Style
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Cursor CursorStyle
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}
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func (s StyleState) computedCursorLine() lipgloss.Style {
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@ -229,7 +264,7 @@ type Model struct {
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// Styling. FocusedStyle and BlurredStyle are used to style the textarea in
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// focused and blurred states.
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Styles Styles
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styles Styles
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// activeStyle is the current styling to use.
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// It is used to abstract the differences in focus state when styling the
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@ -237,27 +272,12 @@ type Model struct {
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// when switching focus states.
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activeStyle *StyleState
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// Cursor manages the virtual cursor and contains styling settings for
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// both a real and virtual cursor.
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Cursor cursor.Model
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// virtualCursor manages the virtual cursor.
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virtualCursor cursor.Model
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// UseRealCursor determines whether or not to use the real cursor. By
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// default, a virtual cursor is used.
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//
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// When [UseRealCursor] is enabled, the virual cursor is hidden and you
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// must use [Model.RealCursor] to produce a real cursor for a [tea.Frame].
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//
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// Note that you will almost certainly also need to adjust the offset
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// postion of the textarea to properly set the cursor position.
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//
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// Example:
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//
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// // In your top-level View function:
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// f := tea.NewFrame(m.textarea.View())
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// f.Cursor = m.textarea.RealCursor()
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// f.Cursor.Position.X += offsetX
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// f.Cursor.Position.Y += offsetY
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UseRealCursor bool
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// VirtualCursor determines whether or not to use the virtual cursor. If
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// set to false, use [Model.Cursor] to return a real cursor for rendering.
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VirtualCursor bool
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// CharLimit is the maximum number of characters this input element will
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// accept. If 0 or less, there's no limit.
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@ -325,12 +345,13 @@ func New() Model {
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MaxHeight: defaultMaxHeight,
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MaxWidth: defaultMaxWidth,
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Prompt: lipgloss.ThickBorder().Left + " ",
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Styles: styles,
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styles: styles,
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activeStyle: &styles.Blurred,
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cache: memoization.NewMemoCache[line, [][]rune](maxLines),
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EndOfBufferCharacter: ' ',
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ShowLineNumbers: true,
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Cursor: cur,
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VirtualCursor: true,
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virtualCursor: cur,
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KeyMap: DefaultKeyMap(),
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value: make([][]rune, minHeight, maxLines),
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@ -362,6 +383,9 @@ func DefaultStyles(isDark bool) Styles {
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Placeholder: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
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Prompt: lipgloss.NewStyle().Foreground(lipgloss.Color("7")),
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Text: lipgloss.NewStyle(),
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Cursor: CursorStyle{
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Style: lipgloss.NewStyle().Foreground(lipgloss.Color("7")),
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},
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}
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s.Blurred = StyleState{
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Base: lipgloss.NewStyle(),
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@ -386,6 +410,40 @@ func DefaultDarkStyles() Styles {
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return DefaultStyles(true)
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}
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// SetStyles sets the styles for the textarea.
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func (m *Model) SetStyles(s Styles) {
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m.styles = s
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if m.focus {
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m.activeStyle = &m.styles.Focused
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} else {
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m.activeStyle = &m.styles.Blurred
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}
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m.virtualCursor.Style = s.Focused.Cursor.Style
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m.virtualCursor.BlinkedStyle = s.Focused.Cursor.BlinkedStyle
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// By default, the blink speed of the cursor is set to a deafault
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// internally.
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if s.Focused.Cursor.BlinkSpeed > 0 {
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m.virtualCursor.BlinkSpeed = m.activeStyle.Cursor.BlinkSpeed
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}
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if !m.VirtualCursor {
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m.virtualCursor.SetMode(cursor.CursorHide)
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return
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}
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if s.Focused.Cursor.Blink {
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m.virtualCursor.SetMode(cursor.CursorBlink)
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return
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}
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m.virtualCursor.SetMode(cursor.CursorStatic)
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}
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// Styles returns the styles for the textarea.
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func (m Model) Styles() Styles {
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return m.styles
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}
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// SetValue sets the value of the text input.
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func (m *Model) SetValue(s string) {
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m.Reset()
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@ -624,16 +682,16 @@ func (m Model) Focused() bool {
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// receive keyboard input and the cursor will be hidden.
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func (m *Model) Focus() tea.Cmd {
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m.focus = true
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m.activeStyle = &m.Styles.Focused
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return m.Cursor.Focus()
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m.activeStyle = &m.styles.Focused
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return m.virtualCursor.Focus()
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}
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// Blur removes the focus state on the model. When the model is blurred it can
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// not receive keyboard input and the cursor will be hidden.
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func (m *Model) Blur() {
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m.focus = false
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m.activeStyle = &m.Styles.Blurred
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m.Cursor.Blur()
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m.activeStyle = &m.styles.Blurred
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m.virtualCursor.Blur()
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}
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// Reset sets the input to its default state with no input.
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@ -1001,7 +1059,7 @@ func (m *Model) SetHeight(h int) {
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// Update is the Bubble Tea update loop.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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if !m.focus {
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m.Cursor.Blur()
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m.virtualCursor.Blur()
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return m, nil
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}
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@ -1123,10 +1181,10 @@ func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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cmds = append(cmds, cmd)
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newRow, newCol := m.cursorLineNumber(), m.col
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m.Cursor, cmd = m.Cursor.Update(msg)
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if (newRow != oldRow || newCol != oldCol) && m.Cursor.Mode() == cursor.CursorBlink {
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m.Cursor.Blink = false
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cmd = m.Cursor.BlinkCmd()
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m.virtualCursor, cmd = m.virtualCursor.Update(msg)
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if (newRow != oldRow || newCol != oldCol) && m.virtualCursor.Mode() == cursor.CursorBlink {
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m.virtualCursor.Blink = false
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cmd = m.virtualCursor.BlinkCmd()
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}
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cmds = append(cmds, cmd)
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@ -1140,7 +1198,7 @@ func (m Model) View() string {
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if m.Value() == "" && m.row == 0 && m.col == 0 && m.Placeholder != "" {
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return m.placeholderView()
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}
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m.Cursor.BlinkedStyle = m.activeStyle.computedCursorLine()
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m.virtualCursor.BlinkedStyle = m.activeStyle.computedCursorLine()
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var (
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s strings.Builder
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@ -1209,11 +1267,11 @@ func (m Model) View() string {
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if m.row == l && lineInfo.RowOffset == wl {
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s.WriteString(style.Render(string(wrappedLine[:lineInfo.ColumnOffset])))
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if m.col >= len(line) && lineInfo.CharOffset >= m.width {
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m.Cursor.SetChar(" ")
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s.WriteString(m.Cursor.View())
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m.virtualCursor.SetChar(" ")
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s.WriteString(m.virtualCursor.View())
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} else {
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m.Cursor.SetChar(string(wrappedLine[lineInfo.ColumnOffset]))
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s.WriteString(style.Render(m.Cursor.View()))
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m.virtualCursor.SetChar(string(wrappedLine[lineInfo.ColumnOffset]))
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s.WriteString(style.Render(m.virtualCursor.View()))
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s.WriteString(style.Render(string(wrappedLine[lineInfo.ColumnOffset+1:])))
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}
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} else {
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@ -1316,9 +1374,9 @@ func (m Model) placeholderView() string {
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// first line
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case i == 0:
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// first character of first line as cursor with character
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m.Cursor.BlinkedStyle = m.activeStyle.computedPlaceholder()
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m.Cursor.SetChar(string(plines[0][0]))
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s.WriteString(lineStyle.Render(m.Cursor.View()))
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m.virtualCursor.BlinkedStyle = m.activeStyle.computedPlaceholder()
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m.virtualCursor.SetChar(string(plines[0][0]))
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s.WriteString(lineStyle.Render(m.virtualCursor.View()))
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// the rest of the first line
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s.WriteString(lineStyle.Render(style.Render(plines[0][1:] + strings.Repeat(" ", max(0, m.width-uniseg.StringWidth(plines[0]))))))
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@ -1347,10 +1405,24 @@ func Blink() tea.Msg {
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return cursor.Blink()
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}
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// RealCursor returns a [tea.Cursor] for rendering a real cursor in a Bubble
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// Tea program.
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func (m Model) RealCursor() *tea.Cursor {
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if m.Cursor.Mode() == cursor.CursorHide {
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// Cursor returns a [tea.Cursor] for rendering a real cursor in a Bubble Tea
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// program.
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//
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// Example:
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//
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// // In your top-level View function:
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// f := tea.NewFrame(m.textarea.View())
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// f.Cursor = m.textarea.RealCursor()
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// f.Cursor.Position.X += offsetX
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// f.Cursor.Position.Y += offsetY
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//
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// Note that you will almost certainly also need to adjust the offset
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// position of the textarea to properly set the cursor position.
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//
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// If you're using a real cursor, you should also set [Model.VirtualCursor] to
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// false.
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func (m Model) Cursor() *tea.Cursor {
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if m.VirtualCursor || !m.Focused() {
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return nil
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}
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@ -1358,8 +1430,8 @@ func (m Model) RealCursor() *tea.Cursor {
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x, y := lineInfo.CharOffset, m.cursorLineNumber()-m.viewport.YOffset
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c := tea.NewCursor(x, y)
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c.Blink = m.Cursor.Mode() == cursor.CursorBlink
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c.Color = m.Cursor.Style.GetForeground()
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c.Blink = m.styles.Focused.Cursor.Blink
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c.Color = m.styles.Focused.Cursor.Style.GetForeground()
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return c
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}
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