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fix(pg): injection module conditional import
commit e574a9f10bfedce5af33d251aaa0fe545dffecb9
Author: Nurul Huda (Apon) <me@nurulhudaapon.com>
Date: Mon Mar 23 13:15:46 2026 +0600
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commit 36e034f303e37b5d085eca0d10257ed68ae83d9a
Author: Nurul Huda (Apon) <me@nurulhudaapon.com>
Date: Mon Mar 23 13:15:16 2026 +0600
sync
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@ -184,7 +184,7 @@ You can view our current progress and planned features here:
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## Links
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* [Codeberg Mirror](https://codeberg.org/ziex-dev/ziex) - ZX repository mirror on Codeberg
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* [Codeberg Mirror](https://codeberg.org/ziex/ziex) - ZX repository mirror on Codeberg
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* [ziex.dev](https://github.com/ziex-dev/ziex/tree/main/site) - Official documentation site of ZX made using ZX.
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* [example-blog](https://github.com/ziex-dev/example-blog) - Demo blog web application built with ZX
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* [zx-numbers-game](https://github.com/Andrew-Velox/zx-numbers-game) - ZX numbers game
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@ -1,10 +1,8 @@
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const std = @import("std");
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const zx = @import("../../root.zig");
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const registry = @import("registry.zig");
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const zx_options = @import("zx_options");
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const zx_injections = @import("zx_injections");
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// TODO: make the build system generate simple zon file matching our Component.Element struct and render comptime in here
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const ElementInjection = struct {
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const head_starting: []const u8 = zx_injections.head_starting;
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const head_ending: []const u8 = zx_injections.head_ending;
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