Fix typos

This commit is contained in:
Stefan VanBuren 2022-07-18 16:37:58 -04:00 committed by Christian Muehlhaeuser
parent 5ae57d3f7a
commit a53938cdc6
2 changed files with 2 additions and 2 deletions

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@ -61,7 +61,7 @@ For details, see the [examples][examples] and the [docs][docs].
* **Time Delta:** the time step to operate on. Game engines typically provide
a way to determine the time delta, however if that's not available you can
simply set the framerate with the included `FPS(int)` utility function. Make
the framerate you set here matches your actual framerate.
sure the framerate you set here matches your actual framerate.
* **Angular Velocity:** this translates roughly to the speed. Higher values are
faster.
* **Damping Ratio:** the springiness of the animation, generally between `0`

View File

@ -118,7 +118,7 @@ type Spring struct {
// oscillation, or lack thereof. There are three categories of damping ratios:
//
// Damping ratio > 1: over-damped.
// Damping ratio = 1: critlcally-damped.
// Damping ratio = 1: critically-damped.
// Damping ratio < 1: under-damped.
//
// An over-damped spring will never oscillate, but reaches equilibrium at